ReplicationPad3d¶
- class dragon.vm.torch.nn.ReplicationPad3d(padding)[source]¶
- Pad input according to the last 3-dimensions by replicating boundary. - The padded dimension is computed as: \[\text{Dim}_{out} = \text{Dim}_{in} + pad_l + pad_r \]- Examples: - m = torch.nn.ReplicationPad3d(1) x = torch.randn(1, 4, 4, 4) y = m(x) # (1, 4, 4, 4) -> (1, 6, 6, 6) - See also 
