ConstantPad3d¶
- class
dragon.vm.torch.nn.
ConstantPad3d
(
padding,
value
)[source]¶ Pad input according to the last 3-dimensions with a constant.
The padded dimension is computed as:
\[\text{Dim}_{out} = \text{Dim}_{in} + pad_l + pad_r \]Examples:
m = torch.nn.ConstantPad3d(1, 2) x = torch.randn(1, 2, 2, 2) y = m(x) # (1, 2, 2, 2) -> (1, 4, 4, 4)
See also